Izzet Phoenix Revival with Thing in the Ice for Pioneer

pioneerizzet phoenix60 cardsAvg CMC 2.1Deck Cost: $327.64Deck created by @cristian.alarcon

Strategy

The Izzet Phoenix deck aims to cast a flurry of cheap spells to fuel its graveyard and bring back Arclight Phoenix from the graveyard while flipping Thing in the Ice to control the board. It maintains card advantage and selection through draw spells and can apply pressure with Crackling Drake as an additional threat.

  • Casting multiple spells in a turn to return Arclight Phoenix from the graveyard to the battlefield.
  • Flipping Thing in the Ice by casting four instants or sorceries, transforming it into Awoken Horror and sweeping the board.

Mainboard (60 cards)

Creature

10 cards
2
Crackling Drake

Crackling Drake

$0.20 × 2

4
Arclight Phoenix

Arclight Phoenix

$0.58 × 4

4
Thing in the Ice // Awoken Horror

Thing in the Ice // Awoken Horror

Instant

21 cards
3
Lightning Strike

Lightning Strike

$0.14 × 3

4
Consider

Consider

$1.64 × 4

4
Opt

Opt

$3.09 × 4

2
Thirst for Knowledge

Thirst for Knowledge

$0.28 × 2

2
Enhanced Awareness

Enhanced Awareness

$0.03 × 2

3
Lightning Axe

Lightning Axe

$0.15 × 3

3
Fiery Impulse

Fiery Impulse

Sorcery

5 cards
3
Chart a Course

Chart a Course

$0.36 × 3

2
Treasure Cruise

Treasure Cruise

$0.33 × 2

Land

24 cards
4
Island

Island

4
Steam Vents

Steam Vents

$21.69 × 4

4
Spirebluff Canal

Spirebluff Canal

4
Stormcarved Coast

Stormcarved Coast

$5.60 × 4

4
Riverglide Pathway // Lavaglide Pathway

Riverglide Pathway // Lavaglide Pathway

4
Mountain

Mountain

$25.46 × 4

Sideboard (15 cards)

Instant

11 cards
2
Fry

Fry

$0.14 × 2

3
Mystical Dispute

Mystical Dispute

$0.69 × 3

3
Abrade

Abrade

$0.80 × 3

3
Aether Gust

Aether Gust

$0.18 × 3

Sorcery

2 cards
2
Anger of the Gods

Anger of the Gods

$0.32 × 2

Planeswalker

2 cards
2
Narset, Parter of Veils

Narset, Parter of Veils

Deck Statistics

Total Cards
60
Unique
24
Sideboard
15
Format
pioneer

CMC Curve

0
24
1
14
2
10
3
2
4
6
5
2
6
0
7
0
8
2
28
15
19

AI-Generated Synergies

Arclight PhoenixOptConsiderChart a CourseTreasure Cruise

Arclight Phoenix benefits from spells being cast that allow it to return from the graveyard. Cards like Opt, Consider, and Chart a Course help to filter and draw cards, enabling the player to quickly fill their graveyard with spells cast. Treasure Cruise provides a way to draw three cards for a low cost if there are enough cards in the graveyard, fueling the ability to return Arclight Phoenix and providing more spells to trigger its return.

Thing in the IceCrackling DrakeLightning AxeLightning StrikeFiery Impulse

Thing in the Ice serves as a defensive tool that can clear the board by flipping and transforming into a powerful creature. The spells Lightning Axe, Lightning Strike, and Fiery Impulse are cheap removal spells that can help keep the board clear while also providing spells to trigger Thing in the Ice's ability. Once flipped, Crackling Drake can benefit from the spells cast, becoming a strong flying threat.

Crackling DrakeThirst for KnowledgeChart a Course

Crackling Drake's power and toughness rely on the number of instant and sorcery cards in your graveyard. Thirst for Knowledge allows you to draw three cards and discard one, which can help fill the graveyard with spells while also providing card advantage. Chart a Course can also help to draw cards while potentially filling the graveyard, making Crackling Drake a larger threat.

Spirebluff CanalSteam VentsRiverglide PathwayStormcarved Coast

These lands enable a smooth mana base for a blue-red spellslinger deck. They come into play untapped under the right conditions, ensuring that you can cast your spells on time. This consistency allows the deck to function optimally, maximizing the effectiveness of spells and creatures that rely on having the right colors of mana available.

Thing in the IceCrackling DrakeLightning Axe

Lightning Axe provides a way to get rid of opposing threats while also filling the graveyard with one additional card for Arclight Phoenix or Crackling Drake. This synergy allows for a tempo playstyle where removing threats with Lightning Axe clears the way for Thing in the Ice to flip and become a large threat, while also enabling Crackling Drake to be a powerful attacker.

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