Dimir Control Combo with Mind Spring for Standard

standard•combo•60 cards•Avg CMC: 2.0

Affiliate Disclosure: This site contains affiliate links. When you purchase through these links, we may earn a commission at no additional cost to you. This helps support our content and keeps MTG Nexus running.

Deck Statistics

Total Cards
60
Unique Cards
22
Sideboard
15
Format
standard
Total Cost
$52.32

CMC Curve

0
20
1
10
2
14
3
10
4
6

Color Distribution

23
19
20
4
2
2

Card Types

instant
16
sorcery
22
basic land
16
land
4
enchantment
2

Total Deck Cost

Calculating...

0 cards • Prices from TCGplayer

Copies deck list and opens TCGplayer mass entry

Affiliate Link

Strategy

This deck aims to leverage powerful card draw and disruption spells to assemble a combo win condition, such as using Another Chance to repeatedly cast powerful spells like Mind Spring and Cerebral Confiscation. The deck controls the game with discard and draw effects, while Narset, Parter of Veils limits opponents' card draw abilities.

Key Synergies

  • •Another Chance with Mind Spring to draw large amounts of cards
  • •Duress with Cerebral Confiscation to strip opponent's hand
  • •Narset, Parter of Veils to limit opponents' card draw while using Opt and Think Twice for advantage

AI-Generated Synergies

Discover how your cards work together, explained by AI

OptThink TwiceChart a CourseAnother ChanceMind Spring
HIGH

These cards all focus on drawing cards and filtering through your deck. 'Opt' allows you to scry and draw, 'Think Twice' lets you draw and then can be cast again from the graveyard, 'Chart a Course' helps you draw two cards if you control a creature, 'Another Chance' provides a way to recur your draw spells, and 'Mind Spring' can draw a significant number of cards based on the mana you invest. Together, they create a powerful draw engine, ensuring you have options in hand.

DuressCerebral ConfiscationInsatiable Avarice
MEDIUM

These cards work well together in a control strategy. 'Duress' allows you to disrupt your opponent's hand by forcing them to discard noncreature spells, while 'Cerebral Confiscation' can steal a card from your opponent's hand. 'Insatiable Avarice' benefits from the opponent's lack of resources by drawing you cards whenever you cast spells, further enhancing your control strategy.

Lively DirgeInsatiable AvariceCerebral Confiscation
MEDIUM

This combination focuses on life gain and card advantage. 'Lively Dirge' gives you life and can return creatures, while 'Insatiable Avarice' benefits from the life gained by providing card draw. 'Cerebral Confiscation' allows you to control your opponent's hand while you build your advantage. This synergy creates a loop of gaining life and drawing cards to maintain your board presence.

Quick StudyAncestral ReminiscenceMind Spring
HIGH

These spells work together to create a draw engine that can take advantage of the graveyard. 'Quick Study' allows you to draw a card and can be used multiple times. 'Ancestral Reminiscence' can return cards from your graveyard to your hand, while 'Mind Spring' provides a large draw when needed. This creates a cycle of drawing, utilizing, and recurring cards for sustained pressure.

Watery GraveIslandSwamp
MEDIUM

These lands provide the necessary mana fixing for a blue-black control deck. 'Watery Grave' enters the battlefield tapped unless you pay life, allowing for a strong start. 'Island' and 'Swamp' ensure you have the appropriate colors for casting your spells, facilitating the use of spells mentioned in previous synergies. This mana base supports a strategy that relies on spells from both colors.

Mainboard (60 cards)

4
Opt

Opt

$0.12 Ɨ 4

4
Think Twice

Think Twice

$0.07 Ɨ 4

4
Chart a Course

Chart a Course

$0.14 Ɨ 4

4
Duress

Duress

$0.22 Ɨ 4

2
Cerebral Confiscation

Cerebral Confiscation

$0.05 Ɨ 2

4
Another Chance

Another Chance

$0.04 Ɨ 4

3
Mind Spring

Mind Spring

$0.25 Ɨ 3

2
Insatiable Avarice

Insatiable Avarice

$2.45 Ɨ 2

3
Lively Dirge

Lively Dirge

$0.51 Ɨ 3

10
Island

Island

$0.07 Ɨ 10

6
Swamp

Swamp

$0.07 Ɨ 6

4
Watery Grave

Watery Grave

$7.64 Ɨ 4

2
Quick Study

Quick Study

$0.40 Ɨ 2

2
Space-Time Anomaly

Space-Time Anomaly

$0.25 Ɨ 2

2
Ancestral Reminiscence

Ancestral Reminiscence

$0.04 Ɨ 2

2
Leyline of the Guildpact

Leyline of the Guildpact

$3.54 Ɨ 2

2
Fight On!

Fight On!

$0.10 Ɨ 2

Sideboard (15 cards)

3
Negate

Negate

3
Disdainful Stroke

Disdainful Stroke

$0.06 Ɨ 3

3
Bloodchief's Thirst

Bloodchief's Thirst

$0.10 Ɨ 3

3
Test of Talents

Test of Talents

$0.21 Ɨ 3

3
Unmoored Ego

Unmoored Ego

$0.17 Ɨ 3