Blue Mill Control with Drowned Secrets for Commander

commander•other commanders•
•100 cards•Avg CMC: 1.9

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Deck Statistics

Total Cards
100
Unique Cards
71
Sideboard
0
Format
commander
Total Cost
$280.04

CMC Curve

0
35
1
11
2
17
3
20
4
7
5
7
6
1
7
0
8
1
9
0
10
1

Color Distribution

61
9
39
3
2
4

Card Types

enchantment
6
creature
6
instant
19
instant // sorcery
1
sorcery
27
legendary planeswalker
2
land
4
basic land
30
artifact
4
unknown
1

Total Deck Cost

Calculating...

0 cards • Prices from TCGplayer

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Strategy

This deck focuses on a mill strategy, aiming to empty opponents' libraries with a combination of direct mill effects and card draw synergies. The win conditions include Thassa's Oracle, Laboratory Maniac, and Jace, Wielder of Mysteries. The deck utilizes control elements to protect the game plan and delay opponents' threats, ensuring the mill strategy can execute effectively.

Key Synergies

  • •Drowned Secrets and Blue Sun's Zenith: Mill while drawing cards.
  • •Thassa's Oracle and Laboratory Maniac: Win conditions when the library is empty.
  • •Psychic Corrosion and Vision Skeins: Mill opponents when drawing cards.

AI-Generated Synergies

Discover how your cards work together, explained by AI

Drowned SecretsThassa's Oracle
HIGH

Drowned Secrets mills the opponent whenever you cast a blue spell, while Thassa's Oracle allows you to win the game if you have no cards left in your library. This creates a win condition that can be achieved through milling.

Glimpse the UnthinkableTraumatize
HIGH

Both of these cards are powerful mill spells. Glimpse the Unthinkable mills 10 cards, and Traumatize mills half of the opponent's library. Together, they can quickly reduce the opponent's library to zero cards, setting up for a win with Thassa's Oracle or Jace, Wielder of Mysteries.

Psychic CorrosionOpt
MEDIUM

Psychic Corrosion triggers whenever you draw a card, milling the opponent for 1 for each card drawn. Opt allows you to filter through your deck while also drawing a card, synergizing with Psychic Corrosion to mill your opponent further.

Jace, Wielder of MysteriesBlue Sun's Zenith
HIGH

Jace provides a win condition if you have no cards left in your library, while Blue Sun's Zenith can draw you a large number of cards, thereby milling your opponent more effectively. If you use Blue Sun's Zenith to draw your entire library, you can then activate Jace to win the game.

Merfolk MesmeristMental Note
MEDIUM

Merfolk Mesmerist can tap to mill an opponent when it enters the battlefield, while Mental Note allows you to mill a card and draw a card. Together, they provide a low-cost way to further mill your opponent's library while cycling through your own cards.

Mainboard (100 cards)

Drowned Secrets

Drowned Secrets

$0.52

Thassa's Oracle

Thassa's Oracle

$16.89

Blue Sun's Zenith

Blue Sun's Zenith

$1.24

Psychic Corrosion

Psychic Corrosion

$4.68

Commit // Memory

Commit // Memory

$0.17

Tidings

Tidings

$0.18

Opt

Opt

$0.12

Merfolk Mesmerist

Merfolk Mesmerist

$0.11

Mental Note

Mental Note

$6.91

Catalog

Catalog

$0.03

Vision Skeins

Vision Skeins

$0.64

Glimpse the Unthinkable

Glimpse the Unthinkable

$3.38

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

$6.17

Traumatize

Traumatize

$4.39

Mind Funeral

Mind Funeral

$0.94

Archive Trap

Archive Trap

$1.49

Fractured Sanity

Fractured Sanity

$3.42

Mystic Sanctuary

Mystic Sanctuary

$6.53

Halimar Depths

Halimar Depths

$0.25

Reliquary Tower

Reliquary Tower

$2.32

30
Island

Island

$0.07 Ɨ 30

Command Tower

Command Tower

$0.24

Sol Ring

Sol Ring

$1.40

Arcane Signet

Arcane Signet

$0.40

Mind Stone

Mind Stone

$0.19

Snapcaster Mage

Snapcaster Mage

$15.86

Mnemonic Betrayal

Mnemonic Betrayal

$7.57

Counterspell

Counterspell

$1.45

Negate

Negate

Pongify

Pongify

$1.61

Rapid Hybridization

Rapid Hybridization

$0.66

Cyclonic Rift

Cyclonic Rift

$38.87

Mystical Tutor

Mystical Tutor

$13.23

Fabricate

Fabricate

$8.95

Rhystic Study

Rhystic Study

$53.07

Consecrated Sphinx

Consecrated Sphinx

$32.53

Laboratory Maniac

Laboratory Maniac

$0.91

Mind Sculpt

Mind Sculpt

$0.13

Mind Grind

Mind Grind

$7.33

Sphinx's Tutelage

Sphinx's Tutelage

$3.99

Ashiok, Dream Render

Ashiok, Dream Render

$1.68

Teferi's Tutelage

Teferi's Tutelage

$0.32

Long-Term Plans

Long-Term Plans

$2.46

Conflux

Conflux

$2.27

Merchant Scroll

Merchant Scroll

$7.07

Commander's Insight

Commander's Insight

$0.35

Space-Time Anomaly

Space-Time Anomaly

$0.25

Pilfered Plans

Pilfered Plans

$0.10

Index

Index

$0.10

Enhanced Awareness

Enhanced Awareness

$0.04

Careful Study

Careful Study

$1.99

Selective Memory

Selective Memory

$0.54

Concentrate

Concentrate

$0.26

Quick Study

Quick Study

$0.40

Command Performance

Command Performance

$0.07

Mana Severance

Mana Severance

$3.08

Brine Seer

Brine Seer

$0.23

Leadership Vacuum

Leadership Vacuum

$0.51

Brilliant Plan

Brilliant Plan

$0.14

Dream Halls

Dream Halls

Tome Scour

Tome Scour

$0.13

Thought Scour

Thought Scour

$0.35

Didn't Say Please

Didn't Say Please

$0.28

Ponder

Ponder

$1.21

Consult the Necrosages

Consult the Necrosages

$0.16

Wargate

Wargate

$3.06

Ancestral Reminiscence

Ancestral Reminiscence

$0.04

Foresee

Foresee

$0.10

Begin the Invasion

Begin the Invasion

$0.22

Thought Vessel

Thought Vessel

$1.52

Folksinger

Folksinger