Lock, Infinite turns
Deal combat damage to an opponent using Wanderwine Prophets.
Wanderwine Prophets triggers, causing you to sacrifice a Merfolk to take an extra turn after this one.
At the beggining of the end step, Soulherder's second ability triggers, blinking Benthicore.
Soulherder's first ability triggers, putting a +1/+1 counter on it.
Benthicore enters the battlefield, creating two 1/1 Merfolk Wizard creature tokens.
Repeat.
Component Cards
How It Works
Deal combat damage to an opponent using Wanderwine Prophets.
Wanderwine Prophets triggers, causing you to sacrifice a Merfolk to take an extra turn after this one.
At the beggining of the end step, Soulherder's second ability triggers, blinking Benthicore.
Soulherder's first ability triggers, putting a +1/+1 counter on it.
Benthicore enters the battlefield, creating two 1/1 Merfolk Wizard creature tokens.
Repeat.


