Infinite turns, Skip your draw steps, Lock
Cast Temporal Manipulation by paying , causing you to take an extra turn after this one.
At the beginning of your end step, Soulherder's second ability triggers, blinking Halo-Charged Skaab.
Halo-Charged Skaab and Soulherder's first ability triggers.
Resolve the Soulherder trigger, putting a +1/+1 counter on it.
Resolve the Halo-Charged Skaab trigger, causing each player to mill two cards and put Temporal Manipulation on top of your library from your graveyard.
Move to your next durn, d
Component Cards
How It Works
Cast Temporal Manipulation by paying , causing you to take an extra turn after this one.
At the beginning of your end step, Soulherder's second ability triggers, blinking Halo-Charged Skaab.
Halo-Charged Skaab and Soulherder's first ability triggers.
Resolve the Soulherder trigger, putting a +1/+1 counter on it.
Resolve the Halo-Charged Skaab trigger, causing each player to mill two cards and put Temporal Manipulation on top of your library from your graveyard.
Move to your next durn, drawing Temporal Manipulation during your draw step.
Repeat.


