Emeria Shepherd + Evolution Sage + Fall of the Thran

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CommanderModernPioneerLegacyVintage
Result

Infinite landfall triggers, Infinite mana lands you control can produce, Infinite proliferate, Return all nonland permanents from your graveyard to the battlefield

Play any land from your hand.

The land enters the battlefield, triggering Emeria Shepherd and Evolution Sage.

Resolve the Emeria Shepherd trigger, choosing not to return a permanent.

Resolve the Evolution Sage trigger, putting a lore counter on Fall of the Thran.

Fall of the Thran triggers, causing each player to return two land cards from their graveyard to the battlefield.

The two lands enter the battlefield, triggering Emeria Shepherd twice and Evolution Sage twice.

Resolve both Emeria Shephe

Component Cards

Emeria Shepherd

Emeria Shepherd

$4.00

Evolution Sage

Evolution Sage

$3.47

Fall of the Thran

Fall of the Thran

How It Works

1

Play any land from your hand.

The land enters the battlefield, triggering Emeria Shepherd and Evolution Sage.

Resolve the Emeria Shepherd trigger, choosing not to return a permanent.

Resolve the Evolution Sage trigger, putting a lore counter on Fall of the Thran.

Fall of the Thran triggers, causing each player to return two land cards from their graveyard to the battlefield.

The two lands enter the battlefield, triggering Emeria Shepherd twice and Evolution Sage twice.

Resolve both Emeria Shepherd triggers, choosing not to return a permanent.

Resolve the first Evolution Sage trigger, choosing not to proliferate.

Resolve the second Evolution Sage trigger, putting a lore counter on Fall of the Thran.

Fall of the Thran triggers, causing each player to return two land cards from their graveyard to the battlefield, in which one of your returned lands must be a Plains, and sacrificing Fall of the Thran.

The two lands enter the battlefield, triggering Emeria Shepherd twice and Evolution Sage twice.

Holding priority, activate all available lands you control by tapping them, adding at least .

Resolve the first Emeria Shepherd trigger, choosing not to return a permanent.

Resolve the first Evolution Sage trigger, choosing not to proliferate.

Resolve the second Emeria Shepherd trigger, returning Fall of the Thran from your graveyard to the battlefield.

Fall of the Thran enters the battlefield with a lore counter, destroying all lands.

Resolve the second Evolution Sage trigger, putting a lore counter on Fall of the Thran.

Repeat from step 5.