Draw the game
If Divine Intervention has exactly one intervention counter on it, cast Clockspinning by paying .
Otherwise, cast Clockspinning with buyback by paying .
Resolve Clockspinning, removing an intervention counter from Divine Intervention, and returning Clockspinning to your hand if the buyback cost was paid.
If the final counter was removed this way, Divine Intervention's second ability triggers, causing the game to end in a draw.
Otherwise, repeat from step 1.
Component Cards
How It Works
If Divine Intervention has exactly one intervention counter on it, cast Clockspinning by paying .
Otherwise, cast Clockspinning with buyback by paying .
Resolve Clockspinning, removing an intervention counter from Divine Intervention, and returning Clockspinning to your hand if the buyback cost was paid.
If the final counter was removed this way, Divine Intervention's second ability triggers, causing the game to end in a draw.
Otherwise, repeat from step 1.

