CommanderLegacyVintage
Result
Infinite turns, Lock
At the beginning of your end step, Conjurer's Closet triggers, blinking Sage of Hours.
Sage of Hours enters the battlefield, triggering Denry Klin, putting at least five +1/+1 counters on Sage of Hours.
Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
Repeat each turn.
Component Cards
How It Works
1
At the beginning of your end step, Conjurer's Closet triggers, blinking Sage of Hours.
Sage of Hours enters the battlefield, triggering Denry Klin, putting at least five +1/+1 counters on Sage of Hours.
Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
Repeat each turn.


