Clement, the Worrywort + Intruder Alarm + Zephyr Sentinel

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CommanderModernLegacyVintage
Result

Infinite LTB, Infinite ETB, Infinite storm count, Infinite mana creatures you control can produce, Infinite untap of creatures, Infinite untap of creatures you control

Activate any number of creatures you control by tapping them, adding at least .

Cast Zephyr Sentinel by paying .

When Zephyr Sentinel enters the battlefield, it, Clement and Intruder Alarm trigger.

Resolve the Intruder Alarm trigger, untapping all creatures.

Holding priority, activate any number of creatures you control by tapping them, adding at least .

Resolve the Clement trigger, returning nothing to your hand.

Resolve the Zephyr Sentinel trigger, returning Clement fro

Component Cards

Clement, the Worrywort

Clement, the Worrywort

$0.31

Intruder Alarm

Intruder Alarm

$3.20

Zephyr Sentinel

Zephyr Sentinel

$0.11

How It Works

1

Activate any number of creatures you control by tapping them, adding at least .

Cast Zephyr Sentinel by paying .

When Zephyr Sentinel enters the battlefield, it, Clement and Intruder Alarm trigger.

Resolve the Intruder Alarm trigger, untapping all creatures.

Holding priority, activate any number of creatures you control by tapping them, adding at least .

Resolve the Clement trigger, returning nothing to your hand.

Resolve the Zephyr Sentinel trigger, returning Clement from the battlefield to your hand.

Cast Clement by paying .

When Clement enters the battlefield, it and Intruder Alarm trigger.

Resolve the Clement trigger, returning Zephyr Sentinel from the battlefield to your hand.

Resolve the Intruder Alarm trigger, untapping all creatures.

Repeat.