Bruce Banner // The Incredible Hulk + Pyrohemia + Fire Nation Turret
Near-infinite combat phases, Near-infinite damage to all players, Near-infinite +1/+1 counters on a creature
At the beginning of your combat phase, Fire Nation Turret triggers, giving The Incredible Hulk +2/+0 and firebending 2 until end of turn.
Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding .
Holding priority, activate Pyrohemia by paying , dealing 1 damage to each creature and player.
The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
Repeat each combat phase.
Component Cards
How It Works
At the beginning of your combat phase, Fire Nation Turret triggers, giving The Incredible Hulk +2/+0 and firebending 2 until end of turn.
Declare The Incredible Hulk as an attacker
Its firebending ability triggers, adding .
Holding priority, activate Pyrohemia by paying , dealing 1 damage to each creature and player.
The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
Repeat each combat phase.


