Bruce Banner // The Incredible Hulk + Pyrohemia + Fire Nation Turret

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Commander
Result

Near-infinite combat phases, Near-infinite damage to all players, Near-infinite +1/+1 counters on a creature

At the beginning of your combat phase, Fire Nation Turret triggers, giving The Incredible Hulk +2/+0 and firebending 2 until end of turn.

Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding .

Holding priority, activate Pyrohemia by paying , dealing 1 damage to each creature and player.

The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.

Repeat each combat phase.

Component Cards

Bruce Banner // The Incredible Hulk

Bruce Banner // The Incredible Hulk

$84.79

Pyrohemia

Pyrohemia

$17.83

Fire Nation Turret

Fire Nation Turret

$10.19

How It Works

1

At the beginning of your combat phase, Fire Nation Turret triggers, giving The Incredible Hulk +2/+0 and firebending 2 until end of turn.

Declare The Incredible Hulk as an attacker

2

Its firebending ability triggers, adding .

Holding priority, activate Pyrohemia by paying , dealing 1 damage to each creature and player.

The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.

Repeat each combat phase.