CommanderModernLegacyVintage
Result
Opponents can't cast instant spells during their turns, Opponents can't cast sorcery spells, Lock
At the beginning of your end step, Soulherder's second ability triggers, blinking Azor.
Soulherder's first ability triggers, putting a +1/+1 counter on itself.
Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn.
Repeat during each of your turns.
Component Cards
How It Works
1
At the beginning of your end step, Soulherder's second ability triggers, blinking Azor.
Soulherder's first ability triggers, putting a +1/+1 counter on itself.
Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn.
Repeat during each of your turns.

