Azor, the Lawbringer + Sakashima the Impostor

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CommanderModernLegacyVintage
Result

Opponents can't cast instant spells during their turns, Opponents can't cast sorcery spells, Lock

Cast Sakashima by paying , choosing to have it enter the battlefield as a copy of Azor.

Sakashima enters the battlefield, preventing opponents from casting instants or sorceries during their next turn.

Activate Sakashima by paying , returning it to your hand from the battlefield at the beginning of the next end step.

At the beginning of your end step, Sakashima triggers, returning itself to your hand from the battlefield.

Repeat each turn.

Component Cards

Azor, the Lawbringer

Azor, the Lawbringer

$1.28

Sakashima the Impostor

Sakashima the Impostor

$17.03

How It Works

1

Cast Sakashima by paying , choosing to have it enter the battlefield as a copy of Azor.

Sakashima enters the battlefield, preventing opponents from casting instants or sorceries during their next turn.

Activate Sakashima by paying , returning it to your hand from the battlefield at the beginning of the next end step.

At the beginning of your end step, Sakashima triggers, returning itself to your hand from the battlefield.

Repeat each turn.