Ashling, Flame Dancer + Worldfire + Alchemist's Refuge

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CommanderModernLegacyVintage
Result

Each opponent loses the game, Exile all cards in hands and graveyards, Exile all permanents, Near-infinite lifeloss for all players, Mass Land Denial

Activate Alchemist's Refuge by paying and tapping it, allowing you to cast spells this turn as though they have flash.

Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.

Holding priority, cast Worldfire by paying .

Ashling triggers, causing you to rummage.

Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.

Resolve the Ashling trigger from step 2, dealling 2 damage to each oppon

Component Cards

Ashling, Flame Dancer

Ashling, Flame Dancer

$6.54

Worldfire

Worldfire

$32.25

Alchemist's Refuge

Alchemist's Refuge

$3.13

How It Works

1

Activate Alchemist's Refuge by paying and tapping it, allowing you to cast spells this turn as though they have flash.

Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.

Holding priority, cast Worldfire by paying .

Ashling triggers, causing you to rummage.

Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.

Resolve the Ashling trigger from step 2, dealling 2 damage to each opponent.

Each opponent loses the game as a state-based action due to having less than 0 life.