Animation Module + Intruder Alarm + Zameck Guildmage

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CommanderModernLegacyVintage
Result

Infinite untap of creatures you control, Infinite creature tokens, Infinite ETB, Infinite mana creatures you control can produce, Infinite untap of creatures

Activate Zameck Guildmage's first ability by paying , causing each creature you control to enter the battlefield with a +1/+1 counter on it this turn.

Cause a creature to enter the battlefield, which enters with at least one +1/+1 counter on it due to Zameck Guildmage.

Intruder Alarm and Animation Module trigger.

Resolve the Intruder Alarm trigger, untapping all creatures.

Holding priority, activate a mana-producing creature by tapping it, adding at least .

Resolve the Animation Module

Component Cards

Animation Module

Animation Module

$2.66

Intruder Alarm

Intruder Alarm

$3.20

Zameck Guildmage

Zameck Guildmage

$0.13

How It Works

1

Activate Zameck Guildmage's first ability by paying , causing each creature you control to enter the battlefield with a +1/+1 counter on it this turn.

Cause a creature to enter the battlefield, which enters with at least one +1/+1 counter on it due to Zameck Guildmage.

Intruder Alarm and Animation Module trigger.

Resolve the Intruder Alarm trigger, untapping all creatures.

Holding priority, activate a mana-producing creature by tapping it, adding at least .

Resolve the Animation Module trigger, causing you to create a 1/1 Servo artifact creature token that enters the battlefield with at least one +1/+1 counter on it due to Zameck Guildmage.

Repeat from step 2.