Infinite turns, Lock
Activate Abuelo by paying , exiling Wormfang Manta.
When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
At the beginning of your end step, Abuelo triggers, returning Wormfang Manta to the battlefield from exile.
Wormfang Manta's first ability does not trigger when it enters the battlefield due to Hushwing Gryff.
Repeat each turn.
Component Cards
How It Works
Activate Abuelo by paying , exiling Wormfang Manta.
When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
At the beginning of your end step, Abuelo triggers, returning Wormfang Manta to the battlefield from exile.
Wormfang Manta's first ability does not trigger when it enters the battlefield due to Hushwing Gryff.
Repeat each turn.


