Whenever you cast your second spell each turn, put two +1/+1 counters on this creature. It gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Keywords
menace+1/+1 countercounter
Set Information
SetKaldheim
RarityUncommon
Collector #80
Set CodeKHM
Mana Value2
Format Legality
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Brawl
Duel Commander
Market Prices
Combo Engine
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